Cracking the Meta - Facebook Nearby Places System Design Interview
Introduction
The Nearby Places system design interview is a common question at Meta (Facebook). This problem involves designing a scalable and efficient location-based recommendation system that allows users to discover nearby businesses, restaurants, and points of interest.
1. Understanding the Problem Statement
What is Nearby Places?
- A feature that helps users find places of interest near their location.
- Supports filtering by category (e.g., restaurants, cafes, hotels).
- Provides rankings based on relevance, distance, and popularity.
- Integrates real-time updates (e.g., open hours, check-ins, reviews).
Functional Requirements
- Users should see nearby places within a specified radius.
- Places should be ranked based on relevance (distance, ratings, popularity).
- Users can filter by category (restaurants, gas stations, etc.).
- Real-time updates on places (e.g., user check-ins, business status).
- Ability to handle millions of concurrent users globally.
Non-Functional Requirements
- Low-latency search results.
- High availability and fault tolerance.
- Support for millions of locations and users worldwide.
- Scalability to accommodate increasing user base and data volume.
2. High-Level Architecture
The Nearby Places system consists of:
- Write Path: Handling new place additions, updates, and user check-ins.
- Read Path: Efficiently retrieving and ranking nearby locations.
- Storage: Managing large-scale geospatial data efficiently.
Architecture Diagram
[User] → [API Gateway] → [Load Balancer] → [Nearby Places Service] → [Geospatial Index]
↓
[Ranking System]
↓
[Cache & Database]
↓
[User]
3. Database & Storage
Place Data Storage
- Use NoSQL (Cassandra, DynamoDB) for storing place information.
- Store metadata (place ID, name, category, location, ratings, reviews).
Geospatial Indexing
- Use QuadTree, R-tree, or Geohash for fast spatial queries.
- Use PostGIS (PostgreSQL extension) or Elasticsearch for location-based searches.
Caching Layer
- Use Redis for frequently accessed places.
- Store recent queries to reduce database lookups.
4. Nearby Search Algorithm
Approach 1: Bounding Box Search
- Convert latitude/longitude to a grid-based system.
- Fetch all places within the user’s grid.
- Filter by distance and category.
Approach 2: Geohashing
- Convert locations into Geohash strings.
- Nearby locations have similar geohash prefixes.
- Efficient for distributed searches.
Approach 3: K-D Tree for Nearest Neighbor Search
- Efficient multi-dimensional indexing.
- Useful when filtering by multiple attributes (e.g., rating + distance).
5. Ranking & Personalization
Ranking determines which places appear at the top. Factors include:
- Proximity (closer places ranked higher).
- User Preferences (based on past searches, check-ins, and likes).
- Popularity (number of visits, reviews, and ratings).
- Business Type (high-priority categories, e.g., emergency services).
- Real-time Data (current foot traffic, promotions, events).
Machine Learning for Ranking
- Train models using user interactions to predict preference.
- Use collaborative filtering for personalized recommendations.
6. Handling Scale & Real-Time Updates
Scalability Strategies
- Sharding & Partitioning: Distribute geospatial data across servers.
- Load Balancers: Efficient request routing to optimize performance.
Real-Time Updates
- WebSockets: Push updates for live check-ins.
- Kafka/Event Streaming: Process place updates asynchronously.
7. Handling Failures & Monitoring
- Data Replication: Ensure high availability of place data.
- Circuit Breakers prevent system overload.
- Monitoring with Prometheus & Grafana for performance insights.
8. Interview Approach
Step 1: Clarify Requirements
- Ask about filtering options, ranking complexity, and real-time updates.
Step 2: Define High-Level Architecture
- Sketch the major components (API Gateway, Geospatial Index, Ranking System).
Step 3: Discuss Data Storage
- Choose databases for place information and geospatial indexing.
Step 4: Explain Nearby Search Algorithm
- Compare Bounding Box, Geohashing, and K-D Trees.
Step 5: Discuss Ranking & Scaling
- Show how ML and personalization improve results.
Step 6: Handle Edge Cases
- What happens if a business closes or moves?
- How do you deal with incorrect location data?
Conclusion
Designing Meta’s Nearby Places requires balancing geospatial queries, ranking, and real-time updates. By following a structured approach, you can confidently tackle this system design interview. 🚀
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