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Vinod Kanneganti's Blog

Cracking the Meta - Facebook Nearby Places System Design Interview

· 593 words · 3 minutes ·

Introduction

The Nearby Places system design interview is a common question at Meta (Facebook). This problem involves designing a scalable and efficient location-based recommendation system that allows users to discover nearby businesses, restaurants, and points of interest.


1. Understanding the Problem Statement

What is Nearby Places?

Functional Requirements

Non-Functional Requirements


2. High-Level Architecture

The Nearby Places system consists of:

Architecture Diagram

[User] → [API Gateway] → [Load Balancer] → [Nearby Places Service] → [Geospatial Index]
                                  ↓
                             [Ranking System]
                                  ↓
                          [Cache & Database]
                                  ↓
                               [User]

3. Database & Storage

Place Data Storage

Geospatial Indexing

Caching Layer


4. Nearby Search Algorithm

Approach 2: Geohashing


5. Ranking & Personalization

Ranking determines which places appear at the top. Factors include:

Machine Learning for Ranking


6. Handling Scale & Real-Time Updates

Scalability Strategies

Real-Time Updates


7. Handling Failures & Monitoring


8. Interview Approach

Step 1: Clarify Requirements

Step 2: Define High-Level Architecture

Step 3: Discuss Data Storage

Step 4: Explain Nearby Search Algorithm

Step 5: Discuss Ranking & Scaling

Step 6: Handle Edge Cases


Conclusion

Designing Meta’s Nearby Places requires balancing geospatial queries, ranking, and real-time updates. By following a structured approach, you can confidently tackle this system design interview. 🚀

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